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NEX-16819 loader UEFI support
Includes work by Toomas Soome <tsoome@me.com>
Upstream commits:
loader: pxe receive cleanup
9475 libefi: Do not return only if ReceiveFilter
installboot: should support efi system partition
8931 boot1.efi: scan all display modes rather than
loader: spinconsole updates
loader: gfx experiment to try GOP Blt() function.
sha1 build test
loader: add sha1 hash calculation
common/sha1: update for loader build
loader: biosdisk rework
uts: 32-bit kernel FB needs mapping in low memory
uts: add diag-device
uts: boot console mirror with diag-device
uts: enable very early console on ttya
kmdb: add diag-device as input/output device
uts: test VGA memory exclusion from mapping
uts: clear boot mapping and protect boot pages test
uts: add dboot map debug printf
uts: need to release FB pages in release_bootstrap()
uts: add screenmap ioctl
uts: update sys/queue.h
loader: add illumos uts/common to include path
loader: tem/gfx font cleanup
loader: vbe checks
uts: gfx_private set KD_TEXT when KD_RESETTEXT is
uts: gfx 8-bit update
loader: gfx 8-bit fix
loader: always set media size from partition.
uts: MB2 support for 32-bit kernel
loader: x86 should have tem 80x25
uts: x86 should have tem 80x25
uts: font update
loader: font update
uts: tem attributes
loader: tem.c comment added
uts: use font module
loader: add font module
loader: build rules for new font setup
uts: gfx_private update for new font structure
uts: early boot update for new font structure
uts: font update
uts: font build rules update for new fonts
uts: tem update to new font structure
loader: module.c needs to include tem_impl.h
uts: gfx_private 8x16 font rework
uts: make font_lookup public
loader: font rework
uts: font rework
9259 libefi: efi_alloc_and_read should check for PMBR
uts: tem utf-8 support
loader: implement tem utf-8 support
loader: tem should be able to display UTF-8
7784 uts: console input should support utf-8
7796 uts: ldterm default to utf-8
uts: do not reset serial console
uts: set up colors even if tem is not console
uts: add type for early boot properties
uts: gfx_private experiment with drm and vga
uts: gfx_private should use setmode drm callback.
uts: identify FB types and set up gfx_private based
loader: replace gop and vesa with framebuffer
uts: boot needs simple tem to support mdb
uts: boot_keyboard should emit esc sequences for
uts: gfx_private FB showuld be written by line
kmdb: set terminal window size
uts: gfx_private needs to keep track of early boot FB
pnglite: move pnglite to usr/src/common
loader: gfx_fb
ficl-sys: add gfx primitives
loader: add illumos.png logo
ficl: add fb-putimage
loader: add png support
loader: add alpha blending for gfx_fb
loader: use term-drawrect for menu frame
ficl: add simple gfx words
uts: provide fb_info via fbgattr dev_specific array.
uts: gfx_private add alpha blending
uts: update sys/ascii.h
uts: tem OSC support (incomplete)
uts: implement env module support and use data from
uts: tem get colors from early boot data
loader: use crc32 from libstand (libz)
loader: optimize for size
loader: pass tem info to the environment
loader: import tem for loader console
loader: UEFI loader needs to set ISADIR based on
loader: need UEFI32 support
8918 loader.efi: add vesa edid support
uts: tem_safe_pix_clear_prom_output() should only
uts: tem_safe_pix_clear_entire_screen() should use
uts: tem_safe_check_first_time() should query cursor
uts: tem implement cls callback & visual_io v4
uts: gfx_vgatext use block cursor for vgatext
uts: gfx_private implement cls callback & visual_io
uts: gfx_private bitmap framebuffer implementation
uts: early start frame buffer console support
uts: font functions should check the input char
uts: font rendering should support 16/24/32bit depths
uts: use smallest font as fallback default.
uts: update terminal dimensions based on selected
7834 uts: vgatext should use gfx_private
uts: add spacing property to 8859-1.bdf
terminfo: add underline for sun-color
terminfo: sun-color has 16 colors
uts: add font load callback type
loader: do not repeat int13 calls with error 0x20 and
8905 loader: add skein/edonr support
8904 common/crypto: make skein and edonr loader
Reviewed by: Yuri Pankov <yuri.pankov@nexenta.com>
Reviewed by: Sanjay Nadkarni <sanjay.nadkarni@nexenta.com>
Reviewed by: Evan Layton <evan.layton@nexenta.com>
Revert "NEX-16819 loader UEFI support"
This reverts commit ec06b9fc617b99234e538bf2e7e4d02a24993e0c.
Reverting due to failures in the zfs-tests and the sharefs-tests
NEX-16819 loader UEFI support
Includes work by Toomas Soome <tsoome@me.com>
Upstream commits:
loader: pxe receive cleanup
9475 libefi: Do not return only if ReceiveFilter
installboot: should support efi system partition
8931 boot1.efi: scan all display modes rather than
loader: spinconsole updates
loader: gfx experiment to try GOP Blt() function.
sha1 build test
loader: add sha1 hash calculation
common/sha1: update for loader build
loader: biosdisk rework
uts: 32-bit kernel FB needs mapping in low memory
uts: add diag-device
uts: boot console mirror with diag-device
uts: enable very early console on ttya
kmdb: add diag-device as input/output device
uts: test VGA memory exclusion from mapping
uts: clear boot mapping and protect boot pages test
uts: add dboot map debug printf
uts: need to release FB pages in release_bootstrap()
uts: add screenmap ioctl
uts: update sys/queue.h
loader: add illumos uts/common to include path
loader: tem/gfx font cleanup
loader: vbe checks
uts: gfx_private set KD_TEXT when KD_RESETTEXT is
uts: gfx 8-bit update
loader: gfx 8-bit fix
loader: always set media size from partition.
uts: MB2 support for 32-bit kernel
loader: x86 should have tem 80x25
uts: x86 should have tem 80x25
uts: font update
loader: font update
uts: tem attributes
loader: tem.c comment added
uts: use font module
loader: add font module
loader: build rules for new font setup
uts: gfx_private update for new font structure
uts: early boot update for new font structure
uts: font update
uts: font build rules update for new fonts
uts: tem update to new font structure
loader: module.c needs to include tem_impl.h
uts: gfx_private 8x16 font rework
uts: make font_lookup public
loader: font rework
uts: font rework
libefi: efi_alloc_and_read should check for PMBR
uts: tem utf-8 support
loader: implement tem utf-8 support
loader: tem should be able to display UTF-8
7784 uts: console input should support utf-8
7796 uts: ldterm default to utf-8
uts: do not reset serial console
uts: set up colors even if tem is not console
uts: add type for early boot properties
uts: gfx_private experiment with drm and vga
uts: gfx_private should use setmode drm callback.
uts: identify FB types and set up gfx_private based
loader: replace gop and vesa with framebuffer
uts: boot needs simple tem to support mdb
uts: boot_keyboard should emit esc sequences for
uts: gfx_private FB showuld be written by line
kmdb: set terminal window size
uts: gfx_private needs to keep track of early boot FB
pnglite: move pnglite to usr/src/common
loader: gfx_fb
ficl-sys: add gfx primitives
loader: add illumos.png logo
ficl: add fb-putimage
loader: add png support
loader: add alpha blending for gfx_fb
loader: use term-drawrect for menu frame
ficl: add simple gfx words
uts: provide fb_info via fbgattr dev_specific array.
uts: gfx_private add alpha blending
uts: update sys/ascii.h
uts: tem OSC support (incomplete)
uts: implement env module support and use data from
uts: tem get colors from early boot data
loader: use crc32 from libstand (libz)
loader: optimize for size
loader: pass tem info to the environment
loader: import tem for loader console
loader: UEFI loader needs to set ISADIR based on
loader: need UEFI32 support
8918 loader.efi: add vesa edid support
uts: tem_safe_pix_clear_prom_output() should only
uts: tem_safe_pix_clear_entire_screen() should use
uts: tem_safe_check_first_time() should query cursor
uts: tem implement cls callback & visual_io v4
uts: gfx_vgatext use block cursor for vgatext
uts: gfx_private implement cls callback & visual_io
uts: gfx_private bitmap framebuffer implementation
uts: early start frame buffer console support
uts: font functions should check the input char
uts: font rendering should support 16/24/32bit depths
uts: use smallest font as fallback default.
uts: update terminal dimensions based on selected
7834 uts: vgatext should use gfx_private
uts: add spacing property to 8859-1.bdf
terminfo: add underline for sun-color
terminfo: sun-color has 16 colors
uts: add font load callback type
loader: do not repeat int13 calls with error 0x20 and
8905 loader: add skein/edonr support
8904 common/crypto: make skein and edonr loader
Reviewed by: Yuri Pankov <yuri.pankov@nexenta.com>
Reviewed by: Sanjay Nadkarni <sanjay.nadkarni@nexenta.com>
Reviewed by: Evan Layton <evan.layton@nexenta.com>
*** 32,45 ****
--- 32,80 ----
* Generic font related data and functions shared by early boot console
* in dboot, kernel startup and full kernel.
*/
#include <sys/types.h>
#include <sys/systm.h>
+ #include <sys/tem_impl.h>
#include <sys/font.h>
#include <sys/sysmacros.h>
/*
+ * To simplify my life, I am "temporarily" collecting the commonly used
+ * color bits here. The bits shared between loader, dboot, early boot, tem.
+ * This data would need some sort of API, but I am in no condition to figure
+ * something out right now.
+ */
+
+ /* ANSI color to sun color translation. */
+ /* BEGIN CSTYLED */
+ /* Bk Rd Gr Br Bl Mg Cy Wh */
+ const uint8_t dim_xlate[] = { 1, 5, 3, 7, 2, 6, 4, 8 };
+ const uint8_t brt_xlate[] = { 9, 13, 11, 15, 10, 14, 12, 0 };
+
+ /* The pc color here is actually referring to standard 16 color VGA map. */
+ const uint8_t solaris_color_to_pc_color[16] = {
+ 15, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
+ };
+
+ /* 4-bit to 24-bit color translation. */
+ const text_cmap_t cmap4_to_24 = {
+ /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+ Wh+ Bk Bl Gr Cy Rd Mg Br Wh Bk+ Bl+ Gr+ Cy+ Rd+ Mg+ Yw */
+ .red = {
+ 0xff,0x00,0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x40,0x00,0x00,0x00,0xff,0xff,0xff
+ },
+ .green = {
+ 0xff,0x00,0x00,0x80,0x80,0x00,0x00,0x80,0x80,0x40,0x00,0xff,0xff,0x00,0x00,0xff
+ },
+ .blue = {
+ 0xff,0x00,0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x40,0xff,0x00,0xff,0x00,0xff,0x00
+ }
+ };
+ /* END CSTYLED */
+
+ /*
* Fonts are statically linked with this module. At some point an
* RFE might be desireable to allow dynamic font loading. The
* original intention to facilitate dynamic fonts can be seen
* by examining the data structures and set_font(). As much of
* the original code is retained but modified to be suited for
*** 47,112 ****
*/
/*
* Must be sorted by font size in descending order
*/
! struct fontlist fonts[] = {
! { &font_data_12x22, NULL },
! { &font_data_8x16, NULL },
! { &font_data_7x14, NULL },
! { &font_data_6x10, NULL },
! { NULL, NULL }
! };
! void
! set_font(struct font *f, short *rows, short *cols, short height, short width)
{
! bitmap_data_t *font_selected = NULL;
struct fontlist *fl;
- int i;
/*
* Find best font for these dimensions, or use default
*
* A 1 pixel border is the absolute minimum we could have
* as a border around the text window (BORDER_PIXELS = 2),
* however a slightly larger border not only looks better
* but for the fonts currently statically built into the
* emulator causes much better font selection for the
* normal range of screen resolutions.
*/
! for (fl = fonts; fl->data; fl++) {
! if ((((*rows * fl->data->height) + BORDER_PIXELS) <= height) &&
! (((*cols * fl->data->width) + BORDER_PIXELS) <= width)) {
! font_selected = fl->data;
break;
}
}
/*
! * The minus 2 is to make sure we have at least a 1 pixel
! * border around the entire screen.
*/
! if (font_selected == NULL) {
! if (((*rows * DEFAULT_FONT_DATA.height) > height) ||
! ((*cols * DEFAULT_FONT_DATA.width) > width)) {
! *rows = (height - 2) / DEFAULT_FONT_DATA.height;
! *cols = (width - 2) / DEFAULT_FONT_DATA.width;
}
! font_selected = &DEFAULT_FONT_DATA;
}
! f->width = font_selected->width;
! f->height = font_selected->height;
! for (i = 0; i < ENCODED_CHARS; i++)
! f->char_ptr[i] = font_selected->encoding[i];
! f->image_data = font_selected->image;
}
/*
* bit_to_pix4 is for 4-bit frame buffers. It will write one output byte
* for each 2 bits of input bitmap. It inverts the input bits before
* doing the output translation, for reverse video.
*
* Assuming foreground is 0001 and background is 0000...
--- 82,236 ----
*/
/*
* Must be sorted by font size in descending order
*/
! font_list_t fonts = STAILQ_HEAD_INITIALIZER(fonts);
! bitmap_data_t *
! set_font(short *rows, short *cols, short height, short width)
{
! bitmap_data_t *font = NULL;
struct fontlist *fl;
/*
+ * First check for manually loaded font.
+ */
+ STAILQ_FOREACH(fl, &fonts, font_next) {
+ if (fl->font_flags == FONT_MANUAL ||
+ fl->font_flags == FONT_BOOT) {
+ font = fl->font_data;
+ if (font->font == NULL && fl->font_load != NULL &&
+ fl->font_name != NULL) {
+ font = fl->font_load(fl->font_name);
+ }
+ if (font == NULL || font->font == NULL)
+ font = NULL;
+ break;
+ }
+ }
+
+ if (font != NULL) {
+ *rows = (height - BORDER_PIXELS) / font->height;
+ *cols = (width - BORDER_PIXELS) / font->width;
+ return (font);
+ }
+
+ /*
* Find best font for these dimensions, or use default
*
* A 1 pixel border is the absolute minimum we could have
* as a border around the text window (BORDER_PIXELS = 2),
* however a slightly larger border not only looks better
* but for the fonts currently statically built into the
* emulator causes much better font selection for the
* normal range of screen resolutions.
*/
! STAILQ_FOREACH(fl, &fonts, font_next) {
! font = fl->font_data;
! if ((((*rows * font->height) + BORDER_PIXELS) <= height) &&
! (((*cols * font->width) + BORDER_PIXELS) <= width)) {
! if (font->font == NULL) {
! if (fl->font_load != NULL &&
! fl->font_name != NULL) {
! font = fl->font_load(fl->font_name);
! }
! if (font == NULL)
! continue;
! }
! *rows = (height - BORDER_PIXELS) / font->height;
! *cols = (width - BORDER_PIXELS) / font->width;
break;
}
+ font = NULL;
}
+
+ if (font == NULL) {
/*
! * We have fonts sorted smallest last, try it before
! * falling back to builtin.
*/
! fl = STAILQ_LAST(&fonts, fontlist, font_next);
! if (fl != NULL && fl->font_load != NULL &&
! fl->font_name != NULL) {
! font = fl->font_load(fl->font_name);
}
! if (font == NULL)
! font = &DEFAULT_FONT_DATA;
!
! *rows = (height - BORDER_PIXELS) / font->height;
! *cols = (width - BORDER_PIXELS) / font->width;
}
! return (font);
! }
! /* Binary search for the glyph. Return 0 if not found. */
! static uint16_t
! font_bisearch(const struct font_map *map, uint32_t len, uint32_t src)
! {
! int min, mid, max;
! min = 0;
! max = len - 1;
+ /* Empty font map. */
+ if (len == 0)
+ return (0);
+ /* Character below minimal entry. */
+ if (src < map[0].font_src)
+ return (0);
+ /* Optimization: ASCII characters occur very often. */
+ if (src <= map[0].font_src + map[0].font_len)
+ return (src - map[0].font_src + map[0].font_dst);
+ /* Character above maximum entry. */
+ if (src > map[max].font_src + map[max].font_len)
+ return (0);
+
+ /* Binary search. */
+ while (max >= min) {
+ mid = (min + max) / 2;
+ if (src < map[mid].font_src)
+ max = mid - 1;
+ else if (src > map[mid].font_src + map[mid].font_len)
+ min = mid + 1;
+ else
+ return (src - map[mid].font_src + map[mid].font_dst);
+ }
+
+ return (0);
}
/*
+ * Return glyph bitmap. If glyph is not found, we will return bitmap
+ * for the first (offset 0) glyph.
+ */
+ const uint8_t *
+ font_lookup(const struct font *vf, uint32_t c)
+ {
+ uint32_t src;
+ uint16_t dst;
+ size_t stride;
+
+ src = TEM_CHAR(c);
+
+ /* Substitute bold with normal if not found. */
+ if (TEM_CHAR_ATTR(c) & TEM_ATTR_BOLD) {
+ dst = font_bisearch(vf->vf_map[VFNT_MAP_BOLD],
+ vf->vf_map_count[VFNT_MAP_BOLD], src);
+ if (dst != 0)
+ goto found;
+ }
+ dst = font_bisearch(vf->vf_map[VFNT_MAP_NORMAL],
+ vf->vf_map_count[VFNT_MAP_NORMAL], src);
+
+ found:
+ stride = howmany(vf->vf_width, 8) * vf->vf_height;
+ return (&vf->vf_bytes[dst * stride]);
+ }
+
+ /*
* bit_to_pix4 is for 4-bit frame buffers. It will write one output byte
* for each 2 bits of input bitmap. It inverts the input bits before
* doing the output translation, for reverse video.
*
* Assuming foreground is 0001 and background is 0000...
*** 116,141 ****
void
font_bit_to_pix4(
struct font *f,
uint8_t *dest,
! uint8_t c,
uint8_t fg_color,
uint8_t bg_color)
{
int row;
int byte;
int i;
! uint8_t *cp;
uint8_t data;
uint8_t nibblett;
int bytes_wide;
! cp = f->char_ptr[c];
! bytes_wide = (f->width + 7) / 8;
! for (row = 0; row < f->height; row++) {
for (byte = 0; byte < bytes_wide; byte++) {
data = *cp++;
for (i = 0; i < 4; i++) {
nibblett = (data >> ((3-i) * 2)) & 0x3;
switch (nibblett) {
--- 240,265 ----
void
font_bit_to_pix4(
struct font *f,
uint8_t *dest,
! uint32_t c,
uint8_t fg_color,
uint8_t bg_color)
{
int row;
int byte;
int i;
! const uint8_t *cp;
uint8_t data;
uint8_t nibblett;
int bytes_wide;
! cp = font_lookup(f, c);
! bytes_wide = (f->vf_width + 7) / 8;
! for (row = 0; row < f->vf_height; row++) {
for (byte = 0; byte < bytes_wide; byte++) {
data = *cp++;
for (i = 0; i < 4; i++) {
nibblett = (data >> ((3-i) * 2)) & 0x3;
switch (nibblett) {
*** 169,196 ****
void
font_bit_to_pix8(
struct font *f,
uint8_t *dest,
! uint8_t c,
uint8_t fg_color,
uint8_t bg_color)
{
int row;
int byte;
int i;
! uint8_t *cp;
uint8_t data;
int bytes_wide;
uint8_t mask;
int bitsleft, nbits;
! cp = f->char_ptr[c];
! bytes_wide = (f->width + 7) / 8;
! for (row = 0; row < f->height; row++) {
! bitsleft = f->width;
for (byte = 0; byte < bytes_wide; byte++) {
data = *cp++;
mask = 0x80;
nbits = MIN(8, bitsleft);
bitsleft -= nbits;
--- 293,320 ----
void
font_bit_to_pix8(
struct font *f,
uint8_t *dest,
! uint32_t c,
uint8_t fg_color,
uint8_t bg_color)
{
int row;
int byte;
int i;
! const uint8_t *cp;
uint8_t data;
int bytes_wide;
uint8_t mask;
int bitsleft, nbits;
! cp = font_lookup(f, c);
! bytes_wide = (f->vf_width + 7) / 8;
! for (row = 0; row < f->vf_height; row++) {
! bitsleft = f->vf_width;
for (byte = 0; byte < bytes_wide; byte++) {
data = *cp++;
mask = 0x80;
nbits = MIN(8, bitsleft);
bitsleft -= nbits;
*** 201,212 ****
}
}
}
/*
! * bit_to_pix24 is for 24-bit frame buffers. It will write four output bytes
* for each bit of input bitmap. It inverts the input bits before
* doing the output translation, for reverse video. Note that each
* 24-bit RGB value is finally stored in a 32-bit unsigned int, with the
* high-order byte set to zero.
*
* Assuming foreground is 00000000 11111111 11111111 11111111
--- 325,446 ----
}
}
}
/*
! * bit_to_pix16 is for 16-bit frame buffers. It will write two output bytes
* for each bit of input bitmap. It inverts the input bits before
+ * doing the output translation, for reverse video.
+ *
+ * Assuming foreground is 11111111 11111111
+ * and background is 00000000 00000000
+ * An input data byte of 0x53 will output the bit pattern
+ *
+ * 00000000 00000000
+ * 11111111 11111111
+ * 00000000 00000000
+ * 11111111 11111111
+ * 00000000 00000000
+ * 00000000 00000000
+ * 11111111 11111111
+ * 11111111 11111111
+ *
+ */
+
+ void
+ font_bit_to_pix16(
+ struct font *f,
+ uint16_t *dest,
+ uint32_t c,
+ uint16_t fg_color16,
+ uint16_t bg_color16)
+ {
+ int row;
+ int byte;
+ int i;
+ const uint8_t *cp;
+ uint16_t data, d;
+ int bytes_wide;
+ int bitsleft, nbits;
+
+ cp = font_lookup(f, c);
+ bytes_wide = (f->vf_width + 7) / 8;
+
+ for (row = 0; row < f->vf_height; row++) {
+ bitsleft = f->vf_width;
+ for (byte = 0; byte < bytes_wide; byte++) {
+ data = *cp++;
+ nbits = MIN(8, bitsleft);
+ bitsleft -= nbits;
+ for (i = 0; i < nbits; i++) {
+ d = ((data << i) & 0x80 ?
+ fg_color16 : bg_color16);
+ *dest++ = d;
+ }
+ }
+ }
+ }
+
+ /*
+ * bit_to_pix24 is for 24-bit frame buffers. It will write three output bytes
+ * for each bit of input bitmap. It inverts the input bits before
+ * doing the output translation, for reverse video.
+ *
+ * Assuming foreground is 11111111 11111111 11111111
+ * and background is 00000000 00000000 00000000
+ * An input data byte of 0x53 will output the bit pattern
+ *
+ * 00000000 00000000 00000000
+ * 11111111 11111111 11111111
+ * 00000000 00000000 00000000
+ * 11111111 11111111 11111111
+ * 00000000 00000000 00000000
+ * 00000000 00000000 00000000
+ * 11111111 11111111 11111111
+ * 11111111 11111111 11111111
+ *
+ */
+
+ void
+ font_bit_to_pix24(
+ struct font *f,
+ uint8_t *dest,
+ uint32_t c,
+ uint32_t fg_color32,
+ uint32_t bg_color32)
+ {
+ int row;
+ int byte;
+ int i;
+ const uint8_t *cp;
+ uint32_t data, d;
+ int bytes_wide;
+ int bitsleft, nbits;
+
+ cp = font_lookup(f, c);
+ bytes_wide = (f->vf_width + 7) / 8;
+
+ for (row = 0; row < f->vf_height; row++) {
+ bitsleft = f->vf_width;
+ for (byte = 0; byte < bytes_wide; byte++) {
+ data = *cp++;
+ nbits = MIN(8, bitsleft);
+ bitsleft -= nbits;
+ for (i = 0; i < nbits; i++) {
+ d = ((data << i) & 0x80 ?
+ fg_color32 : bg_color32);
+ *dest++ = d & 0xff;
+ *dest++ = (d >> 8) & 0xff;
+ *dest++ = (d >> 16) & 0xff;
+ }
+ }
+ }
+ }
+
+ /*
+ * bit_to_pix32 is for 32-bit frame buffers. It will write four output bytes
+ * for each bit of input bitmap. It inverts the input bits before
* doing the output translation, for reverse video. Note that each
* 24-bit RGB value is finally stored in a 32-bit unsigned int, with the
* high-order byte set to zero.
*
* Assuming foreground is 00000000 11111111 11111111 11111111
*** 223,254 ****
* 00000000 11111111 11111111 11111111
*
*/
void
! font_bit_to_pix24(
struct font *f,
uint32_t *dest,
! uint8_t c,
uint32_t fg_color32,
uint32_t bg_color32)
{
int row;
int byte;
int i;
! uint8_t *cp;
uint32_t data;
int bytes_wide;
int bitsleft, nbits;
! cp = f->char_ptr[c];
! bytes_wide = (f->width + 7) / 8;
! for (row = 0; row < f->height; row++) {
! bitsleft = f->width;
for (byte = 0; byte < bytes_wide; byte++) {
data = *cp++;
nbits = MIN(8, bitsleft);
bitsleft -= nbits;
for (i = 0; i < nbits; i++) {
*dest++ = ((data << i) & 0x80 ?
fg_color32 : bg_color32);
--- 457,496 ----
* 00000000 11111111 11111111 11111111
*
*/
void
! font_bit_to_pix32(
struct font *f,
uint32_t *dest,
! uint32_t c,
uint32_t fg_color32,
uint32_t bg_color32)
{
int row;
int byte;
int i;
! const uint8_t *cp, *ul;
uint32_t data;
int bytes_wide;
int bitsleft, nbits;
! if (TEM_CHAR_ATTR(c) & TEM_ATTR_UNDERLINE)
! ul = font_lookup(f, 0x0332); /* combining low line */
! else
! ul = NULL;
! cp = font_lookup(f, c);
! bytes_wide = (f->vf_width + 7) / 8;
!
! for (row = 0; row < f->vf_height; row++) {
! bitsleft = f->vf_width;
for (byte = 0; byte < bytes_wide; byte++) {
+ if (ul == NULL)
data = *cp++;
+ else
+ data = *cp++ | *ul++;
nbits = MIN(8, bitsleft);
bitsleft -= nbits;
for (i = 0; i < nbits; i++) {
*dest++ = ((data << i) & 0x80 ?
fg_color32 : bg_color32);